Vocabulary
Weeks 1 & 2
1. The quality or state of being accountable.
2. To work with another person or group in order to achieve or do something.
3. A belief that something will happen or is likely to happen.
4. Something that you are trying to do or achieve.
5. The quality of being honest and fair.
6. Based on facts rather than feelings: not influenced by feelings.
7. An act or a manner of proceeding in any action or process; conduct.
8. A particular, detail, or point (usually preceded by in): to differ in some respect.
Weeks 3 &4
Computer Programming Terms
1. Algorithm
Algorithm is a list of instructions, procedures, or formulas used to solve a problem.
2. Boolean
Boolean consists of operators such as AND, OR, NOT, and XOR.
3. Conditional Statement
A conditional statement is a statement performed if true or false.
4. Debug
The process of taking a deep look into an issue and removing errors that are found.
5. Event handler
An event handler is a routine that is used to handle the event, allowing a programmer to write code that will be executed when the event occurs.
6. Glitch
An issue with a program caused by a mistake in the programming
Weeks 5 & 6
Weeks 7 & 8
1. Design Process-A design process generates a conceptual solution for a problem stated in the form of requirements.
2. Problem-a matter or situation regarded as unwelcome or harmful and needing to be dealt with and overcome.
3. concept-an abstract idea; a general notion.
4. Brainstorming-produce an idea or way of solving a problem by holding a spontaneous group discussion.
5. Generate-cause (something, esp. an emotion or situation) to arise or come about.
6. research-the systematic investigation into and study of materials and sources in order to establish facts and reach new conclusions.
7. Iterate-perform or utter repeatedly.
8. Solution-a means of solving a problem or dealing with a difficult situation.
9. construct-build or erect (something, typically a building, road, or machine).
10. Test-a procedure intended to establish the quality, performance, or reliability of something, esp. before it is taken into widespread use.
11. Prototype-a first, typical or preliminary model of something, esp. a machine, from which other forms are developed or copied.
Weeks 9 & 10
1. Actions-Something that happens in response to an event.
2. Backgrounds-The place a game takes place .
3. Events-Specify how objects should behave .
4. Executable file-Is a file that you can use in different places when adding games to websites.
5. GML- Programming language that is used in Gamemaker.
6. Instances-Is one particular presence of an object.
7. Objects-The things that are used when adding characters to games.
8. Resources-In game maker you can define various types of objects.
9. Rooms-The levels in which games take place.
10. Sprites-The objects that are used in a video game.
11. Variables-A memory location that stores information.
March engineering terms
1. Oscillate-To move back and forth at a normal speed.
2. Right triangle-A triangle that has one edge that is a right angle.
3. Icon-A symbol that will take to a program when clicked.
4. Sketch-A rough or unfinished drawing/painting.
5. Annotate- Notes that give a definition to an object.
Weeks 11 & 12
1. fuel cell-A device that changes the chemical energy of a fuel and oxidant in to electrical energy.
2. incinerate-To cause to burn to ashes.
3. limitation-Something that controls how much of something is possible.
4. offset-An abrupt bend in an object by which one part is turned aside out of line.
5. packet-a short fixed-length section of data that is transmitted into a computer.6. pneumatic-using air pressure to move or work
7. recycle- to use (something) again
8. specifications-a precisely detailed thing
9. tangent-meeting a curve
10. work-a job or activity that you go to to earn money
Weeks 13 & 14
Weeks 15 & 16
Weeks 17 & 18
Weeks 19 & 20
1. The quality or state of being accountable.
2. To work with another person or group in order to achieve or do something.
3. A belief that something will happen or is likely to happen.
4. Something that you are trying to do or achieve.
5. The quality of being honest and fair.
6. Based on facts rather than feelings: not influenced by feelings.
7. An act or a manner of proceeding in any action or process; conduct.
8. A particular, detail, or point (usually preceded by in): to differ in some respect.
Weeks 3 &4
Computer Programming Terms
1. Algorithm
Algorithm is a list of instructions, procedures, or formulas used to solve a problem.
2. Boolean
Boolean consists of operators such as AND, OR, NOT, and XOR.
3. Conditional Statement
A conditional statement is a statement performed if true or false.
4. Debug
The process of taking a deep look into an issue and removing errors that are found.
5. Event handler
An event handler is a routine that is used to handle the event, allowing a programmer to write code that will be executed when the event occurs.
6. Glitch
An issue with a program caused by a mistake in the programming
Weeks 5 & 6
Weeks 7 & 8
1. Design Process-A design process generates a conceptual solution for a problem stated in the form of requirements.
2. Problem-a matter or situation regarded as unwelcome or harmful and needing to be dealt with and overcome.
3. concept-an abstract idea; a general notion.
4. Brainstorming-produce an idea or way of solving a problem by holding a spontaneous group discussion.
5. Generate-cause (something, esp. an emotion or situation) to arise or come about.
6. research-the systematic investigation into and study of materials and sources in order to establish facts and reach new conclusions.
7. Iterate-perform or utter repeatedly.
8. Solution-a means of solving a problem or dealing with a difficult situation.
9. construct-build or erect (something, typically a building, road, or machine).
10. Test-a procedure intended to establish the quality, performance, or reliability of something, esp. before it is taken into widespread use.
11. Prototype-a first, typical or preliminary model of something, esp. a machine, from which other forms are developed or copied.
Weeks 9 & 10
1. Actions-Something that happens in response to an event.
2. Backgrounds-The place a game takes place .
3. Events-Specify how objects should behave .
4. Executable file-Is a file that you can use in different places when adding games to websites.
5. GML- Programming language that is used in Gamemaker.
6. Instances-Is one particular presence of an object.
7. Objects-The things that are used when adding characters to games.
8. Resources-In game maker you can define various types of objects.
9. Rooms-The levels in which games take place.
10. Sprites-The objects that are used in a video game.
11. Variables-A memory location that stores information.
March engineering terms
1. Oscillate-To move back and forth at a normal speed.
2. Right triangle-A triangle that has one edge that is a right angle.
3. Icon-A symbol that will take to a program when clicked.
4. Sketch-A rough or unfinished drawing/painting.
5. Annotate- Notes that give a definition to an object.
Weeks 11 & 12
1. fuel cell-A device that changes the chemical energy of a fuel and oxidant in to electrical energy.
2. incinerate-To cause to burn to ashes.
3. limitation-Something that controls how much of something is possible.
4. offset-An abrupt bend in an object by which one part is turned aside out of line.
5. packet-a short fixed-length section of data that is transmitted into a computer.6. pneumatic-using air pressure to move or work
7. recycle- to use (something) again
8. specifications-a precisely detailed thing
9. tangent-meeting a curve
10. work-a job or activity that you go to to earn money
Weeks 13 & 14
Weeks 15 & 16
Weeks 17 & 18
Weeks 19 & 20